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发表于 2024-9-6 21:55:30 | 显示全部楼层
LowLevelFatalError [File:F:\build\LostIsland\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516]
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096


VERSION: 358.25
KERNELBASE.dll!UnknownFunction (0x00007ff9d182cf19) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError:owLevelFatal() (0x00007ff7e4297bf5) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff7e4bd83f5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:518]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff7e4bda65a) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1399]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff7e4bdad39) + 52 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1528]
ShooterGame.exe!UControlChannel::Tick() (0x00007ff7e4a742ff) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:1232]
ShooterGame.exe!UNetConnection::Tick() (0x00007ff7e4bdb4e2) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1782]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff7e4bddaf8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff7e5a7dbae) + 0 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff7e4c1234c) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\pendingnetgame.cpp:554]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7e4d93ec7) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9220]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7e4ad8213) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1168]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7e227b9d9) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2648]
ShooterGame.exe!GuardedMain() (0x00007ff7e227632c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7e227cf4a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7e227d099) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7e5e33de1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9d28c7344) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9d41426b1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9d41426b1) + 0 bytes [UnknownFile:0]
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发表于 2024-9-6 21:56:01 | 显示全部楼层
LowLevelFatalError [File:F:\build\LostIsland\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516]
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096


VERSION: 358.25
KERNELBASE.dll!UnknownFunction (0x00007ff9d182cf19) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError:owLevelFatal() (0x00007ff7e4297bf5) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff7e4bd83f5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:518]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff7e4bda65a) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1399]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff7e4bdad39) + 52 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1528]
ShooterGame.exe!UControlChannel::Tick() (0x00007ff7e4a742ff) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:1232]
ShooterGame.exe!UNetConnection::Tick() (0x00007ff7e4bdb4e2) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1782]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff7e4bddaf8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff7e5a7dbae) + 0 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff7e4c1234c) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\pendingnetgame.cpp:554]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7e4d93ec7) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9220]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7e4ad8213) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1168]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7e227b9d9) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2648]
ShooterGame.exe!GuardedMain() (0x00007ff7e227632c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7e227cf4a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7e227d099) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7e5e33de1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9d28c7344) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9d41426b1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9d41426b1) + 0 bytes [UnknownFile:0]
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